May 26, 2004

Freud and Silent Hill 2

I just completed the game Silent Hill 2. I must admit that the game blew me away. This game contains a very rare blend of action and intellect that is hidden beneath a dark and twisted storyline. For those of you rolling your eyes because I'm talking about a video game, do not judge this post so quickly.

The entire plot of this game seems to revolve around finding the truth about the past. This truth is altered and distorted by the twisted mind of the protaganist, James Sunderland. All we know at the beginning of the game is that his wife Mary died three years ago and that he has somehow gotten a letter from her asking him to come to the resort town of Silent Hill. By playing through the game, interacting with several key characters, encountering disturbingly deformed monsters, and experiencing strange locales, the player can infer a great deal of information about the relationship between James and Mary.

In order to truly delve into what my title implies is coming, I must divulge a great deal of information about the game. If you do not care about the spoilers that will be following, please continue to read. I should warn you, though, that what follows is quite long.

Before I get into what follows, I need to make a quick note. The majority of the insights and inferences you are about to read I did make on my own. A few, however, I only noticed after reading one plot anaylsis by Da Dood at GameFAQs.

By the end of the game, the player learns that James killed Mary because he was tired of dealing with her disease. This knowledge helps to prove that his whole Silent Hill experience is his punishment for his deeds. James does not realize at the beginning of the game that he killed his wife. However, the first video after starting the game shows James looking into a mirror. This is the first clue to the player that whatever follows is still centered around James' psyche. The first thing that James encounters upon his arrival in Silent Hill is a heavy fog. This hints towards how James is intentionally clouding his mind to the truth of what happened and is hoping to find his wife in Silent Hill.

We also learn that James is a rather selfish and shallow man whose life seems to center around his own sexuality. Before I get into those details, however, let me describe the other characters in the game. There are only two other real people that James meets in the town, but even they help James on his mental journey.

Eddie is a young man who was constantly mocked in his younger years for being overweight. Like James, he is drawn to Silent Hill to receive punishment. Eddie even compares himself to James. Eddie becomes a murderer whose deadly actions contrast the actions of James. After Eddie's first murder, the player meets him in a bathroom where Eddie is puking. He quickly gets over this squeamishness. He kills at least two more times before he turns on James and attempts to kill him. Eddie kills for vengeance. He sees everyone as against him.

Angela is a woman who comes from an abusive family. The player is told that her father sexually abused her rather frequently. The player also learns that her father is dead, but Angela seems to block out that information. She lives in fear of her father and of the world in general. In one striking scene, the player sees the world as Angela sees it--wrapped in constant flames that try to consume everything. Angela appears to have come to Silent Hill to prepare herself to commit suicide. Near the beginning of the game, she gives James a knife because she is afraid of what she may do with it if she keeps it. Near the end of the game, she asks for the knife back. When James refuses to give it back, Angela accuses him of saving it for himself.

Eddie and Angela are the two real people that you will meet in the game. This is confirmed by the fact that you will later find open graves for James, Eddie, and Angela. I believe that these next two characters are created by James to help lead him to the truth about the past.

Maria is a woman who looks and sounds exactly like Mary. James finds Maria in the park he thought Mary wanted him to go. How do I know that Maria is not a real person? She is killed three different times. Maria reflects everything about Mary that James loved, and she shows the player the shallowness of James. Maria is beautiful, fun-loving, and bold. She is wearing revealing clothing, and she has a tatoo of a hummingbird in a rather prominent position. It is implied that she was an exotic dancer. Maria is everything that James wants in a sexual partner.

Laura is an eight year old girl found in town. She seems to persecute both Eddie and James when she finds them. She claims to have been a patient in the same hospital that Mary was in and that she and Mary became friends. She is searching for Mary, but by doing so she leads James to discover the truth about himself. It seems to me that Laura is made of everything of Mary that James did not like. The fact that she is a young girl implies that James did not receive sexual satisfaction from this side of Mary. Laura's bratty tendencies reflect Mary's actions while she was in the hospital. These actions were what caused James to hate and to kill Mary. Laura's hatred of James also reflects Mary's anger towards him for his pity and attitude while she was in the hospital.

Now that I've discussed the characters, I want to move on to the monsters encountered in the game. I'm going to start with the lowest and move up to the big boss.

The first monsters encountered are called the "Patient Demons." These are humanoid creatures wrapped in what appears to be a form of straightjacket that vomit acid at James. The whole "illness" motif surrounding this enemy could be a reference to Mary's illness. Her life and her attitude were both deformed by the disease.

James then encounters "Mannequins." These monsters are basically two sets of female legs stuck together, and they attack by kicking out with the upper legs. This monster is an obvious reference to James' sexual appetite. The first time he sees the monster is in a room that contains a (headless and limbless) mannequin wearing the exact same clothing as Mary wears. In that same room is a memo that says that a man in a relationship should never turn to another woman for comfort.

Another interesting monster is the "Nurse Demon." These are found in a hospital, naturally, and they attack with steel pipes. The "Nurse Demon" is yet another reference to Mary and her time at the hospital. The "nurse" aspect of this monster also plays to the common male fantasy involving female nurses.

There are a few other monsters as well, but the most important one left is the "Pyramid Head." This monster is shaped like a human except that he has a huge red pyramid-like structure where his head should be. He attacks with a very long, very large knife. The knife is clearly phallic in nature and the fact that the monster uses this knife as a weapon indicates the oppresive sexuality of the character. This monster can be seen as James himself. The first time the player sees "Pyramid Head" he is standing still in a hallway behind some metal bars. If the player positions James to be facing the bars, it can be seen as a mirror. The monster never shows his face. This implies that he feels shame about his acts. During the player's first close encounter with him, "Pyramid Head" appears to be raping a "Mannequin." This ties the sexuality of James to the monster. James can even use the big knife the "Pyramid Head" uses as a weapon. James and the "Pyramid Head" run towards the same siren sound at different points in the game.

By the end of the game, however, it appears that all of the monsters and many of the locations existed solely in the mind of James. Everyone but James and Maria can move around freely throughout the town without encountering the monsters. James does save Angela from a monster once, but from her reaction after being "saved" it could be argued that James imagined the monster in the first place. James travels through a twisted labyrinth not found on any map in the game. He jumps down his own grave in order to get to one location. He runs down a staircase that seems to go down forever.

Few games can successfully intertwine action, puzzles, and psychology. Almost none have done it at cleverly and as seamlessly as Silent Hill 2. I can't wait to get my hands on the other games in the series.

Posted by Randy at May 26, 2004 06:07 PM | TrackBack